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Author Topic: Firmament: A Flat Earth game?  (Read 9257 times)

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Bladerunner

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Re: Firmament: A Flat Earth game?
« Reply #26 on: October 12, 2020, 10:00:43 pm »
https://www.youtube.com/watch?v=HG3vnZI8MWU

wow, it seems GOD certainly had a hand it that introduction of play station...

Blade
1 Cor 15:3-4.."For I delivered unto you first of all that which I also received, how that Christ died for our sins according to the scriptures; And that he was buried, and that he rose again the third day according to the scriptures:"

Acts 17:11.."These were more noble than those in Thessalonica, in that they received the word with all readiness of mind, and searched the scriptures daily, whether those things were so."
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patrick jane

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patrick jane

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Re: Firmament: A Flat Earth game?
« Reply #28 on: January 22, 2021, 11:58:32 am »
Update #33: It’s 2021. Welcome To The Future!


Hello Backers!

Before we dive in, just a heads up that the last bit of news involves new art and a minor reveal (not in any way a spoiler, tho!), so if you're striving to have as little context as possible prior to playing the game, you'll want to skip the last item in this update.

We hope this first update of the new year finds you healthy and happy. Here at Cyan we’re well rested after a break over the holidays and have spent the first bit of 2021 looking at what's coming down the road for us. This has meant lots of strategizing and planning, which we’ll get into a bit more later on. First, though, we wanted to let you know about something exciting: we’ve hired another team member!

Introducing Abner

Abner Coimbre joins us as  a senior engineer with prior experience at Thekla Inc. (the studio that created “Braid,” and “The Witness”)  as well as NASA's Kennedy Space Center. (Many of us at Cyan go nuts for space and NASA related stuff already, so this is extra nerdy cool to us!) Abner will be drawing from his expertise in systems programming to help with customizing the game engine, porting efforts, mentoring, and will also be diving into the world of VR programming.

Cyan, Firmament, and everyone who is a fan of what we do is going to be a beneficiary of all the skills and talents he brings to the table. We’re thrilled to have him on the team!

With the holidays (not to mention 2020!) in the rear view mirror, and Myst for the Oculus Quest Platform out in the wild, we’ve been updating the roadmap for Firmament in order to be able to give you a better idea of when we’re targeting Firmament for release...

Firmament’s Schedule

As you may recall over a number of updates we made last year, we talked about how, as the team dug into the design, they discovered the story they were eager to tell was even bigger than anyone had in mind when the original Kickstarter pitch was conceived. This has meant a certain amount of “going back to the drawing board.” See Backer Update 25 and Backer Update 26 to take a deeper look at those decisions.

Because this crucial design work was still going on, it wasn’t possible (or advisable, anyway) at the time to start attaching timeframes or release dates to anything… We’d already learned our lesson with the Kickstarter campaign’s Estimated Delivery Date of July 2020 having been too optimistic and were very hesitant to simply “take a guess” at a new release date without more information. That is the sort of decision which holds a high likelihood of needing to make a change yet again at some point later.

With all that said, we are now finally at a point in the development process where we are able to talk with you about the timeframe we have in mind. While we don’t have a specific release date we can talk about yet, we can say we’re aiming at a late 2022 release window for Firmament. (Cue fireworks/add fireworks gif)

We understand that this is well beyond the initial estimated release date for Firmament, and we know that many of you were hoping for something sooner. We want you to know that this delay in Firmament provides us extra time and funding that allows us to tell the Firmament story the way it needs to be told - and, as Rand has said before, it's one of the best stories we've ever had. We hope you share our excitement at being able to do it right.

We are grateful for your continued support! And we’re also excited to continue bringing you an inside look at the development of Firmament throughout this year. Speaking of which...

Introducing: The Glacial Age




Our Art Director, Derrick has knocked it out of the park again with this brand-new large-scale concept art piece from what we've been calling "The Glacial Age." We'll have plenty more to say about it at another time, but since a picture is worth 1,000 words, feast your eyes upon this beauty! (Click on the image if you want a big version so you can get in there and absorb all the details.)



OK, friends- that's the Firmament news we have for now! We'll be back soon with more updates. We're hoping to have more to share about Cyan's concept art in a future update, so if you have any burning questions about Derrick, his art, his process, or concept art in general, drop 'em in the comments and we'll do our best to get you answers. Thanks, as always,  for your continued support and enthusiasm!

~The Team at Cyan

 

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